#These are some examples that can help you with making an normal/special items like enchanted, potion or spawner items.

#You will find very handy tips by reading the info here.

#Legend: 
#Item 0 = sections.yml Main Menu example

#Item 1 = shops.yml Normal item example
#Item 2 = shops.yml Normal item with lore example
#Item 3 = shops.yml Enchanted item example
#Item 4 = shops.yml Potion/Tipped Arrow item example
#Item 5 = shops.yml Spawner item example

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#All options you can use to create items in the shops configuration and their meanings:

#Normal item options:

#Option 'material' is the item type
#Option 'displayname' is the displayname of the item (Color codes can be used)
#Option 'buy' is the price at how much the item will be bought in the shop
#Option 'sell' is the price at how much the item will be sold in the shop
#Lption 'lore' is a list with messages that are visible to read when hovering over the item (The #lore of an item will be applied to the item when it is bought, this would make it possible to add custom items in the shop with custom lore)

#Enchanted item option:

#Option 'enchantment' is the enchantment effect that item will have
#Option 'strength' is the level (strength) of the enchantment

#Potion item options:

#Option 'potiontype' is the potion effect that the potion will have.
#Option 'duration' is the duration of the potion. (Duration is counted in seconds) (if no duration has been set, the duration will be set to 60 sec)
#Option 'amplifier' is the level of the potion. (If no amplifier set, the level of the potion will be 1)

#Spawner item option:

#Option 'spawnertype' is the type of the spawner that is created

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#All color codes: https://www.digminecraft.com/lists/color_list_pc.php
#All item materials: https://www.digminecraft.com/lists/item_id_list_pc.php
#All enchantment types that can be used: https://www.digminecraft.com/lists/enchantment_list_pc.php
#All entity types that can be used on spawners: https://www.digminecraft.com/mobs/index.php
#All potion types: https://minecraft.gamepedia.com/Potion#Data_values

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#-------------Item 0 - Main Menu Item Example (sections.yml)---------------------#
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Settings:
  #Section Name (Matches the shop name in shops.yml)
  Blocks:
    name-config: "Blocks"
    enable: true
    material: "GRASS_BLOCK"
    displayname: "&2&lBlocs"
    place: 19

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#-------------Item 1 - Normal item example (shops.yml)---------------------------#
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#Shop name. Items listed under this name will be sold through this shop. ("Armor" example shop)
#If a shop is not also added to the sections.yml a default section item will be created.
Armor:
  #All items in the shops.yml configuration are divided by an number, each shop section can hold different numbers of items.
  #The order of the items in the shop is the order that the item will appear in the shop (you can name them w/e you want).
  1:
    #The settings here define what values will appear on the item being sold to the player!
    #Material of item: list here: https://www.digminecraft.com/lists/item_id_list_pc.php
    material: cooked_beef
    #Displayname of the item: Can include color codes and special characters.
    #(Except " - this deliniates the beginning and end of the name (REQUIRED))
    #If the displayname is empty [ "" ], the item will have the vanilla name.
    displayname: "Got Beef?"
    #Buy cost of the item that the player will pay to purchase the item.
    #Setting this value to [ -1 ] will not allow the purchasing of the item to the player
    buy: 200
    #The value of the item that the server will pay the player for the item.
    #Setting this value to [ -1 ] will not allow the selling of the item to the server
    sell: 100

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#-------------Item 2 - Normal item with lore example (shops.yml)-----------------#
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  2:
    material: beacon
    displayname: ""
    buy: 10000
    sell: 2500
    #The lore is a list of text, so every message/new-line is separated by a dash and space ['- ']
    #Lore can be added to any item.
    lore:
      #Lore text can have color formatting applied.
    - "&5Hello,"
    - "&5This is a example lore."

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#-------------Item 3 - Enchanted item example (shops.yml)------------------------#
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  3:
    material: Iron_Pickaxe
    displayname: "Iron Pickaxe efficiency 10"
    buy: 200
    sell: 100
    #Enchantment name: (what enchantment should be added?)
    #Multiple Enchantments are not yet supported on a single item. (Future Version)
    #Dig_Speed stands for efficiency in spigot/bukkit language. List here: https://www.digminecraft.com/lists/enchantment_list_pc.php
    enchantment: DIG_SPEED
    #The strength of the enchantment
    #NOTE: If the strength is over the maximum of the vanilla enchantment, the enchantment will not be applied.
    #(some plugins such as essentials will allow you go over vanilla values with "unsafe-enchantments: true" in that plugin's settings) - if this is set, then you CAN go above vanilla values.
    strength: 10

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#-------------Item 4 - Potion/Tipped Arrow item example (shops.yml)--------------#
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  4:
    #Material: for potions/Tipped Arrows (depending on game version availability, "Potion", "Splash_Potion", "Lingering_Potion", and "Tipped_Arrow" are the material types)
    material: Splash_Potion
    displayname: "Slowness Potion"
    buy: 500
    sell: 250
    #Potion Effect type: found here: https://www.digminecraft.com/lists/effect_list_pc.php
    potiontype: SLOWNESS
    #(Optional?) The duration of the potion in seconds (60 sec = 1 min) (If no duration is applied, default it will be 4 minutes)
    duration: 60
    #(Optional?) Amplifier is the strength of the potion (If not defined, default is 1), Strength 1 vs Strength 2
    amplifier: 1

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#-------------Item 4 - PSpawner item example (shops.yml)-------------------------#
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  5:
    #This plugin is not compatable with Silk-touch spawner plugins. ESGUI can do this. (enable/disbale in config.yml)
    #Spawner Items will be named appropriately, and upon placement will be assigned the correct mob spawner type.
    material: Spawner
    displayname: "&2Zombie Spawner"
    buy: 25000
    #Item cannot be sold to the server:
    sell: -1
    #The 'spawnertype' option is the mob_type that the spawner will spawn, all types can be created.
    spawnertype: Zombie
